The heavy constraints placed on this Pantin dump project were numerous. How do you make a story come to life by using only the walls’ structure and signage? To animate this space composed of four walls, we used the way the glass and ceramic bricks were assembled. By playing with the checkers’ density and 3D effects, we drew three interwoven wave motifs on each façade of the building. The different signage—composed of pictograms, typography, and ground markings—underlines this principle by using the same pixelated graphic language.